![]() ![]() There is not a single space warfare game out there, that has both an actual orbital mechanics and all the goodies from KSP, and warfare with ability to make your own battleship/fighter/missile and use them for their purpose. To have the only game out there with realistic-i sh orbital mechanics and combat. I don't see the point in taking the only game out there with realistic-i sh orbital mechanics and travel and turning it in yet another space-fantasy warfare game. I'm not the most code savvy and I don't want to be a downer but I think having 10 people on the same server all having their own physics simulations running simultaneously in the same universe might be a bit taxing and a bit much to ask for. Id love to join in on some cold war era war stuff, building custom aircraft and dogfight a la BDArmory 2 and perhaps cruisemissle/nuke each others bases while racing to another planet solar system and engaging in space warfare along the way, but no clue if this will be possible and if so on what scale. When you say "factions and teams" how many players are you assuming will be able to play in a server? This isn't factorio or minecraft, this game requires a very demanding simulation to play.Īll in all, we have no clue how many players will be able to play simultaneously, we don't know how time sync will function, we don't know if dedicated servers will happen, we don't even know if modded multiplayer will happen. To set up factions and teams, that could trade or fight other factions. How will large interstellar Warships work? Physics exploits? Mods that add in FTL drives? What can you come up with? What about defending against them? So, what do you think combat will look like? Those weapon ideas are made on the spot. ![]()
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